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Fire.h
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#ifndef FIRE_H_
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#define FIRE_H_
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#include "Automation.h"
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#include "../../ComponentData/LauncherLoaderData.h"
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#include "../../ComponentData/LauncherAngleData.h"
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#include "../../ComponentData/CollectorArmData.h"
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class
Fire
:
public
Automation
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{
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public
:
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Fire
();
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bool
Start
();
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bool
Run
();
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bool
Abort
();
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void
AllocateResources
();
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private
:
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LauncherLoaderData
* m_loaderData;
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LauncherAngleData
* m_angleData;
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CollectorArmData
* m_collectorArmData;
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};
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#endif
Brain
Automation
Fire.h
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